

games that cost a lot of money to make, and whose advertising budget is even higher than their astronomical production costs. However, the video game industry is focussing on “AAA games”, i.e.

Since this wasn’t particularly revealing either, I then moved on to have a look at the average user and “expert” ratings, considering all 1505 games: user rating = expert rating: 568 games (37.8 %).user rating expert rating: 443 games (29.4 %).This doesn’t look like much of a discrepancy, though, so I adjusted my parameters to check how the picture changes if I define “equal” to be a difference of +/- 5 %: user rating = expert rating: 63 games (4.1 %).user rating expert rating: 683 games (45.4 %).The first few examples may not be overly interesting, but there is a climax towards the end, so please keep reading. My aim was to uncover discrepancies between users and “experts”. I did start with some rather basic analysis. Metacritic holds records for 1505 Xbox 360 games.
#Dynasty warriors 7 empires review metacritic Pc
I only focus on Xbox 360 games, but I don’t think there would be a fundamental difference when analyzing ratings for PlayStation 3 or PC games. Further, there may have been slight changes in some of the user scores, simply due to ratings that were submitted to Metacritic in the mean time. Games that were released since then are not considered. I’ve conducted my analysis with data that was current as of August 2, 2013. Still, as a voice of “the people”, it may be interesting to see how they differ from the alleged experts. People have different tastes, and some people are more forgiving of gameplay flaws than others. I do agree that the metrics are hardly reliable, and that it’s questionable whether you could objectively grade a game on a ten scale anyway. Therefore, “true” user scores for big-budget would probably be slightly lower than they are. I don’t think any company would pay a PR agency to plant negative reviews, so while you might question the legitimacy of user scores, it’s probably better to view them as slightly inflated due to corporate meddling. However, there are PR guys who pose as users, and try to inflate scores, like it happened with the recent Star Trek game. One objection you could now voice is that user opinion may be unreliable because it might primarily be people who either dislike a game and give bad reviews, or who love a game and like to see it having many recommendations. Users are also able to rate games, which then leads to the games in their database having both an expert and a user average. For those who are not familiar with it: Metacritic collects “expert” reviews of various entertainment media, including video games, normalizes their scores, and posts an average. I use data gathered by the website Metacritic. In this post, I’ll discuss numbers that may support my opinion. In the last post I wrote about my perception that video game journalism is little more than advertising in disguise.
